Skip to content

C++ coding conventions#

The following is not meant to be a complete description of our coding conventions. When in doubt, follow the example of the existing code.

See also our style conventions.

The search code is written in C++20. Refer to requirements for the C++ compiler and Python versions we currently use to see what language features you may use.

General recommendation#

We generally follow the recommendations in the book C++ Coding Standards: 101 Rules, Guidelines, and Best Practices by Herb Sutter and Andrei Alexandrescu.

Files, Subdirectories, namespaces and CMake libraries#

Files:

  • File names should be in snake_case and end in .h or .cc. For example:
    • Code for the merge-and-shrink heuristic lives in merge_and_shrink_heuristic.h and merge_and_shrink_heuristic.cc.
    • Code for the Pareto open list lives in pareto_open_list.h and pareto_open_list.cc.

Subdirectories:

  • We don't use nested subdirectories (at least for now).
  • There are two types of subdirectories:
    • component subdirectories correspond to a single component (e.g. one subdirectory for the PDB code, one for the landmarks code, one for the merge-and-shrink code).
    • grouping subdirectories group together many components that are related and too small to deserve their individual subdirectories (e.g. one for all open list variants and one for all heuristics that don't need their own subdirectory).
  • Subdirectory names should be kept short and in snake_case.

Namespaces:

  • We don't use nested namespaces (at least for now).
  • Every component (= CMake library) should correspond to a namespace.
    • For components that have their own directory, the namespace name is the same as the directory name.
    • For components that are too small for their own directory, the namespace name is the same as the main file name without the suffix.
  • We don't use using namespace for our own namespaces.

CMake libraries:

  • There's a 1:1 correspondence between namespaces and CMake libraries.

Open questions:

  • We might introduce a namespace for the core code, i.e., the code that is necessary to build the planner. Right now it is in the global namespace.
  • We might eventually consider settling for shorter class names and/or filenames in cases where the directory name or namespace already provide the necessary context. For example, we might say AlternationOpenList::OpenList or Alternation::OpenList instead of AlternationOpenList. (If you want to argue for this, this would need further discussion.)

Header file guards#

Macro names for header file guards follow this algorithm:

  • Take the filename, including subdirectory name if in a subdirectory.
  • Convert to uppercase.
  • Replace all . and / with _.

Example: learning/state_space_sample.h becomes LEARNING_STATE_SPACE_SAMPLE_H.

Guard blocks should look like this:

#ifndef LEARNING_STATE_SPACE_SAMPLE_H
#define LEARNING_STATE_SPACE_SAMPLE_H
// ...
#endif

That's all. In particular, don't add comments to the preprocessor directives and don't add further underscores.

Constructors, destructors and assignment operators#

  • Add default destructor only for base classes (i.e., if other classes derive from them). The destructor should of course be virtual.
  • Explicitly remove copy constructor, i.e., declare it as = delete, for most types, especially those created by plug-ins and used polymorphically. Generally, we want to permit copy constructions only for cases where we've explicitly decided that it's useful. Many of our objects are heavy-weight and should not be copied.

Function signatures#

  • Use const methods whenever appropriate.
  • Pass strings by const reference.
  • When overriding a virtual method, mention virtual again in the declaration and mark it as override (i.e., virtual int foo() override; rather than int foo();).
  • Mark function declarations in headers as extern (global functions).
  • Mark function declarations in .cc files static (local functions).

const attributes#

We generally don't make attributes of classes const. See the attached discussion for the rationale behind this convention. (This is a convention that may be changed if there is sufficient support, but while it is the way it is, we should all follow the same style.) Exceptions include:

  • static constants like static const int UNKNOWN = -1; and enumeration values (all cases where we would currently use ALL_CAPS)
  • pointers and references to const (not really an exception because we do not mark the pointers as const, i.e., we would write const Frobnicator *frobnicator;, but not const Frobnicator *frobnicator const;.
  • attributes referring to plug-in parameters passed in through the option parser (This may seem a somewhat arbitrary convention, and perhaps it is, but for good or bad it does describe the one exception to the general rules that currently occurs commonly in the code.)

The same rules apply to function parameters and local variables.

push_back vs. emplace_back#

Examples:

Foo x = ...; // construct a Foo

vector<Foo> foos;
foos.push_back(move(x));    // move the constructed Foo into the container
foos.emplace_back(44, 22);  // Foo has a constructor that takes two ints. Use emplace_back to directly construct the object inside the container.

Anti-idioms#

  • Don't write NULL or 0 for null pointers. Use nullptr.
  • Don't write (ptr != nullptr). Write (ptr).
  • Don't write (ptr == nullptr). Write (!ptr).
  • Don't write (seq.size() == 0). Write (seq.empty()).
  • Don't write (seq.size() != 0). Write (!seq.empty()).
  • Don't append underscores to constructor variables. Use the same name as the member variable (preferrable) or a different name.

Passing and storing tasks#

  • By default, pass const TaskProxy &.
  • Pass const shared_ptr<AbstractTask> & only in the following situations:

    • the callee should participate in the ownership of the task
    • the callee creates a delegating task based on the given task (even if it's only a temporary)

Conceptually, it's less clear that this is desirable, but with our current design you cannot create a delegating task without (co-) owning the task.

  • If the callee only needs access to a certain aspect of the task, it is preferable to make this explicit and only pass e.g. const OperatorsProxy & or const [[VariablesProxy]] &.
  • If the task is needed after an object's construction, store a TaskProxy as a member variable.
  • Avoid storing large collections of proxies that carry redundant information. For example, a vector of 10000 FactProxy instances (of the same task) contains 10000 copies of the same abstract task pointer.
  • Avoid using proxies in performance-critical code.

Exceptions#

Derive custom exception classes from utils::Exception.

  • This rule does not apply to internal exceptions never seen by the user, such as HillClimbingTimeout in the PDB code.
  • The print method should write to cerr. See the existing examples of utils::Exception subclasses.
  • utils::Exception is intentionally not derived from std::exception. See the attached file for some discussion.

Miscellaneous#

  • Prefer template<typename T> over template<class T>.